THE
NEED FOR SPEED 2 SE PIT STOP HINTS
THIS
HINTS WORK IB BOTH THE NEED FOR SPEED 2 AND THE NEED FOR SPEED 2 SE.
Mediterraneo
*When you usually would pass the first windmill,
instead take a
quick right to go off a jump.
*Before leaving the town, take a right up
on to a ledge. It leads up
on to a jump that will take you flying the
rest of your way down the
town.
*Before reaching the town, on the bridge,
you can fly to the sea over
the broken "side-protectors" of the bridge.
You can spot the broken
ones easily. (this is good to slow down a
opponent [push them over
the edge!])
*Right after the cave, and passed the wrecked
building. Turn right to
hit the barrier. If you hit it right, you
should be able to fall onto the
beach. If you land on your wheels you should
be able to drive on the
sand for few seconds.
*Right after the bridge and before the first
windmill, keep left and
you should be able to drive behind windmills
and the flowerbed. or
whatever they are.
Mystic
Peaks
*When across the bridge, go as fast as possible,
during the uphill
before the jump, quickly turn to the left.
1. the car should hit the
barrier or2. the car will fall.
*Just before all the boxes, there is a downhil,
if you keep left, you
should be able to jump the car, or roll over
if you drive too fast.
Proving
Grounds
If you need to pass people without risking
slowing down, as you
approach the final strait go in the right
lane and follow it under the
building, Watch out for the cars that are
just sitting around.
Out
Back
*After you pass the old town in the dirt
you should later follow on to
white sand. About half way through the sand
take a right to the side
of the road. Soon you will fly over an invisible
jump giving you tons
of air and lots of distance.
*Another shortcut in Outback is when you
come near the first sharp
turn, right after it keep going straight.
When the turn comes when
you are turning close to the water (the water
is at your left), take it
to the far right instead driving on the dirt.
This can save time
milliseconds I suppose but its still worth
it if your going for the top
time board.
North
Country
*After the tunnel with the sharp left turn.
Take a quick right down a
hidden hill. Follow the hill taking a right
at the end to get back on to
the road.
Pacific
Spirit
*After the 360 degree cement turn drive onto
the green grass, after
a while you will start driving on to brown
dirt. On the dirt take a
right, into the trees. There will be another
small dirt trail. Follow the
path, and if you gain a lot of speed the
jump near the end will be
enormous.
*When you are driving on the first long turn
of the course, you
should see a parking lot on the left side
of the road. Turn into that
parking lot. After following through it you
will start driving on to
green grass. After the grass take a left
to get back on to the road.
Monolithic
Studios
*In the Jurassic Park section after the shark
on the left, you can
actually turn right and enter a small piece
of forest, I still haven't
been able to figure out what it's purpose
is, but it's there.
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If you have any questions
or comments please e-mail me at [email protected]
COPYRIGHT
©1998 SAM
WALDRON
ANYTHING CONTAINED
ON THIS PAGE THAT IS RELATED TO THE NEED FOR SPEED 2, THE NEED FOR SPEED
2 SE OR THE NEED FOR SPEED 3 IS A ©1998 OF
ELECTRONIC
ARTS, CANADA.