THE NEED FOR SPEED 2 SE PIT STOP HINTS
THIS HINTS WORK IB BOTH THE NEED FOR SPEED 2 AND THE NEED FOR SPEED 2 SE.
Mediterraneo
*When you usually would pass the first windmill, instead take a
quick right to go off a jump.
*Before leaving the town, take a right up on to a ledge. It leads up
on to a jump that will take you flying the rest of your way down the
town.
*Before reaching the town, on the bridge, you can fly to the sea over
the broken "side-protectors" of the bridge. You can spot the broken
ones easily. (this is good to slow down a opponent [push them over
the edge!])
*Right after the cave, and passed the wrecked building. Turn right to
hit the barrier. If you hit it right, you should be able to fall onto the
beach. If you land on your wheels you should be able to drive on the
sand for few seconds.
*Right after the bridge and before the first windmill, keep left and
you should be able to drive behind windmills and the flowerbed. or
whatever they are.
Mystic Peaks
*When across the bridge, go as fast as possible, during the uphill
before the jump, quickly turn to the left. 1. the car should hit the
barrier or2. the car will fall.
*Just before all the boxes, there is a downhil, if you keep left, you
should be able to jump the car, or roll over if you drive too fast.
Proving Grounds
If you need to pass people without risking slowing down, as you
approach the final strait go in the right lane and follow it under the
building, Watch out for the cars that are just sitting around.
Out Back
*After you pass the old town in the dirt you should later follow on to
white sand. About half way through the sand take a right to the side
of the road. Soon you will fly over an invisible jump giving you tons
of air and lots of distance.
*Another shortcut in Outback is when you come near the first sharp
turn, right after it keep going straight. When the turn comes when
you are turning close to the water (the water is at your left), take it
to the far right instead driving on the dirt. This can save time
milliseconds I suppose but its still worth it if your going for the top
time board.
North Country
*After the tunnel with the sharp left turn. Take a quick right down a
hidden hill. Follow the hill taking a right at the end to get back on to
the road.
Pacific Spirit
*After the 360 degree cement turn drive onto the green grass, after
a while you will start driving on to brown dirt. On the dirt take a
right, into the trees. There will be another small dirt trail. Follow the
path, and if you gain a lot of speed the jump near the end will be
enormous.
*When you are driving on the first long turn of the course, you
should see a parking lot on the left side of the road. Turn into that
parking lot. After following through it you will start driving on to
green grass. After the grass take a left to get back on to the road.
Monolithic Studios
*In the Jurassic Park section after the shark on the left, you can
actually turn right and enter a small piece of forest, I still haven't
been able to figure out what it's purpose is, but it's there.
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COPYRIGHT ©1998 SAM WALDRON

ANYTHING CONTAINED ON THIS PAGE THAT IS RELATED TO THE NEED FOR SPEED 2, THE NEED FOR SPEED 2 SE OR THE NEED FOR SPEED 3 IS A ©1998 OF ELECTRONIC ARTS, CANADA.